// shanzei.c 山贼
#include <ansi.h>
inherit NPC;

void create()
{
        set_name("山贼", ({ "shan  zei"}));
//        set("nickname", "");
        set("long",
        "一个专门打家劫舍的山贼。\n"
        "一幅贼眉鼠眼的样子。\n");
        set("gender", "男性");
        set("age", random(10) + 25);
        set("attitude", "peaceful");
        set("str", 25);
        set("int", 20);
        set("con", 25);
        set("dex", 27);

        set("max_qi", 1500);
        set("max_jing", 800);
        set("neili", 700);
        set("max_neili", 700);
        set("jiali", 50);
        set("combat_exp", 100000 + random(40000));
/*        set_skill("force", 60);
        set_skill("xuantian-wuji", 70);
        set_skill("dodge", 80);
        set_skill("kunlun-shenfa", 120 + random(50));
        set_skill("strike", 80 + random(50));
        set_skill("parry", 80 + random(50));
        set_skill("kunlun-strike", 120 + random(50));
        set_skill("literate", 20);
        set_skill("sword",80 + random(50));
        set_skill("changge-jian",120 + random(50));*/
        set_skill("force", 60);
        set_skill("xuantian-wuji", 70);
        set_skill("dodge", 80);
        set_skill("kunlun-shenfa", 75 + random(50));
        set_skill("strike", 80 + random(50));
        set_skill("parry", 80 + random(50));
        set_skill("kunlun-strike", 75 + random(50));
        set_skill("literate", 20);
        set_skill("sword",80 + random(50));
        set_skill("changge-jian",75 + random(50));
        map_skill("sword","changge-jian");
        map_skill("force", "xuantian-wuji");
        map_skill("dodge", "kunlun-shenfa");
        map_skill("strike", "kunlun-strike");
          map_skill("parry", "kunlun-strike");
          prepare_skill("strike", "kunlun-strike");

        setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object("/clone/weapon/changjian")->wield();
          add_money("silver", 50);
}
#include "npc.h"
